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Grim dawn a strange ykey
Grim dawn a strange ykey






Entry is gained by means of a locked Iron Door to unlock it you must be in possession of the Strange Key, which can be obtained in two ways: As a reward when allowing. It is inhabited by large numbers of Bloodsworn cultists and their chthonic minions. The area is a challenging dungeon located east of the Burrwitch Outskirts Riftgate.

grim dawn a strange ykey

The figure turns TOWARDS CAMERA and places his empty glass on a file:///iBook%20HD/Desktop%20Folder/Michael's%20Docs/Website/Divisions/Teleplays/Batman/mindgames. Depraved Sanctuary is an underground world area in Act 1. Direni will give it to you if you let him live in the A Cultist in the Midst quest, otherwise it has a chance to drop from the Cultists in the Cultist's Lair (and the surrounding area in the Foggy Bank) or Burrwitch Outskirts. (Error Code: 100013) This is a small Act 1 side quest that begins after finding the A Strange Key quest item. If an internal link led you here, you may wish to change the link to point directly to the. A Strange Key (quest) Sorry, the video player failed to load. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. The following is a list of links to pages that might share the same title. What with all this crime in the streets, I haven't been able to shop at my favorite boutique in weeks. This article is a disambiguation page for A Strange Key. ANOTHER ANGLE VERONICA It's just been awful. They stand near some French doors opening onto a balcony. GUESTS (laughter, party walla) PAN CONTINUES until it STOPS on a tall, broad-shouldered figure in a tuxedo, his back to us, talking casually to socialite VERONICA VREELAND (from episodes #406-547, "Birds of a Feather", and #406-565, "The Worry Men"). Every upper-crust face in Gotham City is here, chatting, laughing, snatching canapes and drinks from passing trays. SERVANT takes their hats and coats, then we PAN PAST them to take in the rest of the room. THE MANSION BALLROOM - CONTINUOUS We FOLLOW the couple inside as yet another N.D. As we FOLLOW the couple to the door we hear PARTY WALLA and appropriate SFX: (the CLINKING of glasses, the POP of a champagne cork, etc.) DIAL UP PARTY WALLA.

grim dawn a strange ykey

DOORMAN/BUTLER in white gloves and tails holds open the door of a stretch limo as a middle-aged SOCIETY COUPLE exits the car and ENTERS the mansion.

grim dawn a strange ykey

ANOTHER ANGLE - MANSION - NIGHT In front of the mansion, an N.D. Here PAN STOPS on a mansion that could rival Wayne Manor in splendor. CONTINUE PAN to find the city's richest area: Gotham Heights. SFX: POLICE SIRENS, DISTANT EXPLOSIONS, GUNFIRE. if this isn't a full-scale riot, it's damned close. From on high we see buildings burning, looting, hold-ups. It's immediately obvious that crime is rampant, even in this crime-ridden city. GOTHAM CITY - ESTABLISHING - NIGHT AERIAL PAN over the Dark Deco city. MIND GAMES FADE IN: BATMAN "Mind Games" ACT ONE EXT.








Grim dawn a strange ykey